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The ANALYSE program defines
a motion path in terms of various types of legs
(acceleration, constant velocity turn,
decelerating turn, etc). It can then process
these legs at a user-defined time increment
(frame rate) to create an overall motion path.
Performance data at each time increment is stored
for further analysis, and the data generated can
also be used to automatically produce a motion
path within a 3D animation program.
The primary aim of the ANALYSE program is to
permit the generation of motion data rapidly and
reliably, and avoid the need for laborous hand
calculations. It also permits the creation of 3D
animated motion paths with a high degree of
control over those motion paths created.
ANALYSE can provide results using both metric and
imperial units, and currently generates animation
data at any user-defined frame rate between 1 and
100 frames per second. Each successive motion leg
uses the end conditions from the previous leg as
the starting condition for that new leg, thereby
guaranteeing a continuous, seamless motion path.
Where a straight path leg follows a curved path
leg, that leg will be at a true tangent to the
last frame position on the curved leg. There can
be an unlimited number of legs defined, with the
ending conditions of one leg (velocity, distance
travelled, time) become the starting conditions
for the next leg.
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